跳至正文
Ende Sun
返回项目

Squid Videogame

Squid game clone

A dynamic and addictive 2D casual game developed in Unity, where timing and precision are your greatest allies.

🧠 Project Overview

"Squid Jump" is a side-scrolling arcade-style game created as part of my Unity development journey. The game focuses on simple mechanics but offers a highly engaging experience with increasing difficulty and endless progression.

🎮 Gameplay Features

  • Pointer-based control: Tap or click to control the squid’s jump direction and trajectory.
  • Coin collection: Gather coins to increase your score.
  • Distance tracker: Monitor how far you’ve traveled to challenge yourself or compete with friends.
  • Mines and traps: Avoid underwater mines that instantly end the game upon collision.
  • Endless gameplay: Keep playing until you hit an obstacle—then try again to beat your high score!

🛠️ Technologies Used

  • Unity: The core engine used for building the game mechanics, physics, and rendering.
  • C# scripting: For controlling the squid’s behavior, collision logic, and game flow.
  • Unity UI system: For score display, distance tracking, and game over prompts.
  • Simple 2D assets and animations: Used to create a fun and colorful underwater environment.

🚀 What Did I Learn?

  • How to structure a complete game loop in Unity (start, play, game over).
  • Use of physics-based motion for intuitive and responsive gameplay.
  • Implementing UI elements for live score updates and distance tracking.
  • Creating replayable gameplay through procedural difficulty and minimalistic design.

🎯 Final Thoughts

Squid Jump was the perfect project to explore casual mobile game design. It taught me the value of simplicity in gameplay mechanics while still challenging the player. It’s a fun, fast-paced game that’s easy to pick up and hard to put down.

🎥 Watch Gameplay Demo on YouTube